(Sanguinary Guard from GW.com)
So I had fun with my Death Company list below. I'll proxy that sometime just for fun and see how it goes and I'll report. Otherwise, let's get back to a real list I might field. Again, I'm not set on this being the list, this is just the first in a line of test lists to come. This list is an elite jump pack army, using the Sang Guard as troop choices, so we're talking high cost, power units that are pretty efficient. I'll come out with a regular Jump Pack list with normal troops and a Mech list to utilize more of the Fast Rhino chassis'.
- Librarian w/ Infernus
- 2x 5-man Sanguinary Guard w/ 1 Infernus
- 2x Priests with Jump Packs (Single Elite choice)
- 2x Baal Predators with HB Sponsons
- 1x 10-man Tactical Squad (Combat Squad)
- Las-cannon, Power Fist, Melta-gun
- Razorback with TL Assault Cannon
I did some math hammer with the squads on the charge and you're looking at about 8-12 unsaved wounds per assault phase. The trick here is to kill off anything that can insta-gib your priest like a fist or power weapon but also trying not to wipe the squad, leaving you exposed. This will be what I need to work on for the most part, well, that and getting them to the target before losing guys to ranged fire. 2+/4+FNP will keep the guard up easily, but need to watch out for certain cannons or melta fire. The goal is always to stay locked in CC until the enemy phase to wipe out the unit, freeing you to assault again on your turn, or now use Dante's Hit-and-Run ability.
Other than that, I'm not sure what abilities I want to take for the Libby. I could take the Shield which will give my guys a 5+ Cover save while we're walking around, which sounds a bit tasty. And also Unleash Rage (Preferred Enemy) would be nice, but seems to be overkill, as my Guard come with master-crafted weapons, letting me re-roll 5 "to hits" anyway. The Shackle Soul could lock down units to make sure they don't run away (shooty units) or counter me by assaulting me first. Basically since he's not an Epistolary and he's already with a CC monster unit, he doesn't need to pick up the slack and can just be a support unit to keep everyone alive long enough to deliver their payload.
So there you go, my first play test list for the new Codex. Comments/Questions/Concerns are welcome. I might test it out this weekend with my friend Seth, but we'll see. Then I'll work on my other lists and get them posted as soon as I can. On a side note, I've started building my assault marines finally! (I've been using my Necron models for all previous battles) I'll post on my progress with those and a short thing on magnetizing them for different weapon selections.