Games Workshop ©I was a bit of a late bloomer when it comes to my nerdiness, only starting 40k a couple years ago and always being against table-top RPGs like D&D, etc. But as I've embraced it with 40k TT, I've started playing some RPGs as well with a local group, most recently playing Gamma World. I'm still anti-fantasy setting, opting for more sci-fi based worlds, which has led me to think about GMing a game within the 40k realm like Rogue Trader or Dark Heresy. I most definitely want to try out Deathwatch as well, but I figure we could learn the system and rules in a game about "better-than-average" humans within the Imperium first and then later take on being super-humans. The rule sets are the same, and to put it in perspective a Rank 1 Inquisition Acolyte from Dark Heresy has about 4,000 XP and on the same scale a Rank 1 Space Marine has 13,000 XP.
Anyway, it seems my time will be mostly spent learning the rules, creating test characters, and constructing a story with villains, twists, and rewards. It's quite rewarding coming up with story elements and pit falls for the player, just like making up a new army list and feeling like you have an "ace in the hole" super-unit that will tear thru the enemy ranks. I'll be pulling on my knowledge of reading the codexes, novels, and Lexicanum to piece things together. I actually got into 40k based on the lore more than anything, so I hope that will shine through. Hopefully it all goes well and if so I might share some glimpses of my works on my blog here.
» So, does anyone out there play the 40k RPG systems? Tips, tricks, pit-falls? I know there's a few bloggers out there that love to open their Batreps with story line dialogue and setting the mood and I bet they'd be at home in a Deathwatch campaign.