Showing posts with label Necron. Show all posts
Showing posts with label Necron. Show all posts

Saturday, May 15, 2010

Battle Report - 750pt BA vs Necron - DC Smash!

Well, I thought I'd get in a quick game last night and boy was it ever. I played Jason using my Necron again and I used a new BA list at 750pts. His list was the Lord, 20x Warriors, and 5x Destroyers. I basically brought half of my Death Company list I made when the codex hit. Mine was:
  • Reclusiarch
  • 5x Death Company with 1 PW
  • 1x Death Company Dread with HF and Talons
  • 1x Stormraven with PC, HB and Extra Armor
  • 5x ASM with PW and Flamer
  • 1x Rhino with extra Storm Bolter
He passed first turn to me on a spear-head KP mission. I ran the Stormraven (proxied by a Tau Devilfish on the tallest post I could find) up 24" and used PotMS to fire the PC for a hit and a handful of dead Warriors. The Rhino was hiding since it would just give up a KP and the troops wouldn't hurt the warriors much w/o a priest for FC. On his turn he fired two fists full of gauss shots, but only 1 glanced and I saved with my flat out cover. I warned him this might be the end of the game, as my dread assaulted one group and my DC assaulted the other. The Dread used the talons to wipe the whole squad. The DC with re-rolling hits and wounds decimated the other group. Since the all that was left was 5 Destroyers, he would phase.
So, it was a quick game indeed, and as with a lot of wins, not much was learned. The raven with DC is pretty much the biggest whackin' stick you can find in terms of assaulting power. The Necron were outclassed from the start. But, I suggested now that he knows the ropes of the game like rolling, saves, cover, etc, that we get him to use an updated codex, or at least just not Necron. I still have Tau laying around from another friend, or I could have him learn an army I've never fought before, like Guard or Eldar. I'll see what I can talk him into. ;-) Back to painting!

Tuesday, May 4, 2010

Battle Report: 750pt BA vs Necron

I finally got a chance to play some more small points games with Jason this weekend. We've moved up from Kill Team to normal games, but moved up to 500/750pts. We fit in a quick 500pt game that he won, but upon review in the after-action talk, I totally forgot to roll for Red Thirst and adding +1 attacks to everyone for having two CC-weapons. Suffice it to say, I couldn't kill much when I was rolling 1 attack per guy, two for the Sgt against WS 4 T4. Basically we just rolled looking for 4+'s all game and it was quite boring. We regrouped for a 750pt game last night with a firmer grasp on my rules, lol. Army lists are captioned in the pics and pretty much sums everything up, no real need to get into a long winded description. I rolled no red thirst for either assault squad and then that glorious 1 landed when I rolled for the Vanguard! That helped since it's hard wounding Necron, plus at one point I did lose combat, but being fearless kept me in and I saved my No Retreat! wound, so all was well. He got first turn, deployed first and then I went, not stealing the initiative. From the pictures, my guys are at the bottom, nearest the 10-Warriors by the huge P painted on the gaming board.

(Click for larger images)
Basically Jason is going through the same learning curve I did when I started playing Necrons. Mass of fire works, but basically Warriors are meat shields and he needs a bigger punch. He's interested in the Destroyers and we might move up to 1000pts where they start becoming viable for the points. He's mostly been fine just learning the ropes and having fun and not being overly competitive. This is also a good test bed for me and my units. The 500pt game saw 5-man teams with a special IC and RZBs with a weapon. For the points, it just wasn't worth it. He can still glance the crap off my RZBs and just one result can remove a 35pt weapon (unless I go LC/PG option). Plus if they are immobilized they can't repair themselves. And 5-men weren't impressive, except as I said in the first game, I did screw up and wasn't giving them +1 attacks for CC weapons, so that skews the results. But with my 10-man units (1 being an IC), they were devastating. The Rhinos were still glanced and lost a gun, but it's just a bolter, and I can still fire out with my Meltas or Blood Lance if my Libbies carry it plus cover myself with a 5+ from said Libby. Plus the rare chance I can still repair an immobilized result in addition to everything I already mentioned just makes them more versatile I think. The melta guns/Blood Lance plus some Sgts with Melta Bombs should be enough for anti-tank (sans a full mech Guard list).

Oh, other note is that this was the first time I ever fielded Vanguard and a Sgt with a power fist. VVs are nice, being able to pick and choose who to attack plus only 1d6 scatter makes them actually viable. The fist was invaluable only because rolling 4+ to hit and then 4+ to wound is a chore and usually leaves lots of guys standing. I only seeing this being good against weak CC units because I never had a fear of getting wiped out before I got to use it. I can weaken them with my 4 normal guys, then fewer Necron attack back with 0 power weapons, then I get my fist. Against a fist full of CC dice or a couple power/rending weapons, I rather strike first and kill as many as I can. Plus I only get 2 attacks after the first assault, since I don't have dual-fists. Not sure if a Lightning Claw would be better to just get the chance to reroll my wounds at higher I than going last, but getting almost guaranteed wounds. Food for thought.

Finally, I'm basing my tanks as you can tell from the pics. One is just primed with a single coat of Mechrite Red and the other has a layer of Red Gore on it which is pretty noticeable. I've ordered more paint brushes and will be going to town on these guys as soon as they show up plus churn out some more dudes so stay tuned.

Monday, April 12, 2010

New BA Sprues and a Weekend of Kill Team

 Well I got my legit codex, box of Death Company and new Baal Pred in the mail on Friday! Gotta say, the quality of the new parts are excellent! So much bloodly blood drops and skulls and chalices and more blood references everywhere on these guys. Each DC will be magnetized as each one will be a Sgt for my assault squads and can take normal CC weapons, power weapons, the new Infernus pistols, or even the mighty Thunder Hammer. The kit comes with all those options, and even both Jump Packs and Power Packs, so I can take them in either a JP or Mech list in one simple switch. Since they will never carry their bolters I can sprinkle their ornate bolters into my normal Tac squads so it isn't such an obvious difference between ASM and Tac units in terms of bling. The should pads that come with are also amazingly detailed and over the top in variety. As for the new Baal Pred it includes the two normal sprues that all Rhinos use, and one additional sprue that has a billion pieces on it it seems. Two cannon choices, two sponson choices, and BA icons, all detailed and seems redesigned a bit. The sponsons look a bit more beefy than normal Pred choices and the TL-AC is plastic finally. The directions for both are also a bit more pro, which seems necessary for the level of detail and options they are giving us.

The weekend was also full with some Kill Team missions amongst a number of my friends and armies. The first was my BA vs some Tau fielded by a friend who hasn't played since 3rd Edition. I brought my Death Company as usual and he took a number of Warriors and a single Crisis Suit with plasmas and a Marker Light Drone. One of my guys was equipped with a power fist and fleet, who was singling out his suit. I was able to fleet and get that suit, which saved me a big headache, but it still wasn't a cake walk. Since everyone has to slog it to assault the Warriors and his drone consistently got a marker light on one of my guys, increasing a shot to BS 4 each turn. He got me to half strength before I got him and I failed my first leadership test (8) but we continued playing, at which point I was able to wipe him from the table, but he still got the official victory.

I also got a friend that has never played before to play against a different 3rd Edition friend to play another Kill Team game of my Necron Warriors vs Space Marine scouts and a Dread w/ MM. The scouts stayed in cover and took pot shots all game while the Dread advanced. The new guy, Jason, pulled off the incredible rolling a single to-hit, a six to glance, and then a 6 to immobilize the Dread in the middle of the board. With it relegated to a stationary turret, the main threat of assault was gone and he preceded to shoot out the scouts for a victory! Finally, on Sunday those two guys teamed up on me for a 2 on 1, 400pt Kill Team battle royale, where I also got double the Force Organization to be fair.

The SM player took normal Termies at an even 200pts and the other repeated his 10 Warriors. I took a Furioso with Frag Cannon (mostly to test this baby out) with fleet, a 5-man Sternguard all with a combi-melta and one being relentless, and 4 Death Company with 3 power weapons, one being preferred enemy. They won roll off and gave me first turn, so I deploy closest to the edge of the deployment zone, ready to open fire and assault. And again, Jason pulls it off with a '1' roll, which steals initiative in Kill Team. This leads the Termies to assault me first instead of the other way around. I lose FC and one attack in this case, but I still strike first in combat, so not all was lost. He charged a Sternguard and two assaulted a DC in range, the others did not make range or specifically avoided my preferred enemy DC. He cut down the Stern, but I took out one of the Termies with the other DC before he was punched to death. My PE DC fell back for a turn or so but then got assaulted by two termies. I split my attacks between them, and was able to cut down both! He then assaulted the Termie Sgt that carried a power sword and FC to gain the upper hand. Since I still got to go first with an extra attack and strength, I cut him down as well, making that DC my MVP. My Furioso Frag Cannon also proved to be valuable, taking down 3 Necron in one blast and then another 2 a turn later. No AP and I never rended, but putting two wounds per model is a sweet deal. The only other thing of note was using the Vengeance rounds on my Sternguard that resulted in blowing away a Necron and then failing a save for Gets Hot and killing myself. Oh well, the price of AP 3 weaponry. And I actually whiffed in assault against a single Necron with a DC, letting him attack back with 1 shot, and Jason actually hitting and wounding me! I failed my armor, but then was saved by FNP; a very close call to embarrassment on my part.

I've interested these guys to play a bit more often, especially Kill Team for it's small scale and ease of use. After they get used to 5th Edition more, I'll try some other Battle Missions and then get them up to 1500pt battles again. Overall a good time was had by all.

Saturday, February 13, 2010

Battle Report - 1000pt Necron vs Codex Marines

Managed to get in a quick game last night with my friend Garrett's Codex Marines. He built them back in 3rd Ed when he was a kid and had a few 3rd Ed models including an old school Rhino. He picked up the 5th Ed codex and set on making his list for 1000pts. He was surprised by all the changes and especially that he could fit so many units in 1000pts compared to the old price totals. I figured I'd dust off my Necrons since I've really only been playing my Blood Angels lately.

Marines:
  • Captain
  • 1x Tactical Squad (Melta-gun)
  • 1x Scout Squad (Snipers)
  • 1x Sterngaurd
  • 1x Dreadnought (Assault Cannon/Arm)
  • 1x Attack Bike (Multi-melta)
  • 1x Terminator Squad (Assault Cannon)
Necron:
  • Destroyer Lord with Solar Pulse
  • 5x Destroyers
  • 2x10 Warrior squad
  • Monolith
This is the first time I fought non-Chaos marines, so I don't know exactly what to expect or how his army will work. We stick to pitched battle for simplicity, but roll for missions and get 5 objective points. He wins roll off and passes 1st turn to me. I set up along the length of the table and he does the same.
 
(Click for larger pics)

 Nothing too amazing happens as I take out his lonely Captain (the guy at the bottom of the picture of marine deployment) with my Destroyers. I move up the Monolith and catch the edge of the tactical squad with my Particle Whip, wounding a few. My Warriors were there to basically hold the line, which would not last. To keep things simple, I kept whittling away his units with shots while his Termies and Dread advanced with guns blazing. He assaulted my left most Warrior group and swept them with the Dread. I took out his tactical squad and scouts, leaving him no troop choices to hold. 
He swung his Termies at my last Warrior squad in the center bunker. They had chainfists that tore open that bunker like a can opener. It ended in a draw: I held one with troops but he contested and he had 0 with no troop choices. Since it was years for him, and like 6 months for me, we were both constantly going "Oh damn it, I shouldn't have done that!" and basically lots of learning happened. I learned I hate terminators when I throw 30 shots from Destroyers and Monolith at 5 dudes and I only take out one from a warrior in the bunker plinking him in the head. Garrett didn't realize the power of assaulting Necron til turn 4 and he said he will be more aggressive next time. I shake my fist at the monolith again for surviving, but not really helping much. His cannon is literally hit or miss, so he doesn't always make his points back that another 4 Destroyers maybe could or another Warrior Squad n' Lord to help hold the line more.

Next time he'll be better prepared, but I also want to play my Blood Angels again. I'm actually a fan of the old 'dex now, even after all the rumors going around. So I want to fit in a couple more games in with the old system. He will also be getting his hands on his armor from back home which will be more Rhinos, a Vindicator, and a single Land Raider. Guess it's time I start building and painting again, lol.

Wednesday, October 14, 2009

My Necron Army (a WiP)


I did state and intend this blog to cover my first army, the Necrons, not just my Blood Angels successors. I didn't find it necessary to start a second blog just for them as the blog is mostly just my "workspace" on the internet, just like my work table at home. So, some background, first. I got into 40k via Dawn of War back in the day and was in love with the lore, read everything I could on Wikipedia (before they started taking it down). Necrons were my number 1 choice for the campaigns in Dark Crusade, many, many times. I just wasn't sure about the hobby/minature side of 40k, and never got into it. Then I played my first game as a proxy using my friend Seth's Khorne army as my necrons (oblits as heavy destroyers, Rhino as my monolith, etc) vs my other friend's Tau. It was a blast to play and I said the next day "I need more." Thanks go to Seth who egged me on to play that day for the first time. And thus began my spiral into the 40k hobby. I did some searching on the net and found the Necron Battle Force to be the best value and got it from a combic book store online that sold it for much cheaper than GW. I set up a production line to create my dudes and got enough up and running in the week I got the box to play 1000pts that weekend.


(Click for detail as usual)
As far as my lists go for battle, I've played them about 10 times so far, and never repeated the same list. I'm still learning what works and what doesn't. I've tried different combos of Destroyers, Heavies, and Wraiths. I tried a Warrior heavy list by cutting the Lith, but got cut down myself. Otherwise I've been able to hold my own with a [6W/3L/1D] record against Tau, Nids, and two different Chaos armies. And I only have what was in the box, so it's about 1500pts, 40 some odd Warriors, a Lord, Lith, 6 Destroyers that normally see action as Heavies, and around 15 bases of scarabs. As for painting them, the pictures follow below. I've left their arms off so I can paint the chest easily. So I have about 40 Warriors that look like the picture on the right, ready to go at a moment's notice.


They are primed black, painted once with Mithril Silver, then the chest is covered in Bleached Bone, Goblin Green in the rib cages and eyes, and Blazing Orange for the symbol, neck supports, and you can't see it, but the spine as well. I do a second coat of green to make it stand out more and then go once more with Bone to cover up any green that may have got onto the chest. I thought of making the legs Midnight Blue, but I like their current look more, so they may just stop there. The scarabs I'm particularly proud of. They are definitely something different looking with the contrasting orange and green and the blue legs. Destroyers are currently the same setup as the Warriors (you can peek at some in the army wide pictures above). I was also thinking of making their skimmer bodies blue, to be a big brother to the scarab look, but that may not happen. Finally, the Lord and Lith are unpainted as they will be done when I have better skills in painting as they will be center pieces and I don't want to mess them up.

So there you go, my first army exposé. Always feel bad when I have long posts, in case someone will comment "TL;DR". Either way, hope you enjoyed it and I'll update as I finish the army. Worst part of building a Necron force? Each warrior flayer is 5 parts to construct... times 40... plus the same for each Destroyer cannon times 6... ughhhhh! That's a lot of cleaning of mold flashings!