(Click for detail)
- The turn counter is based black, then the gear is Mechrite Red then Red Gore. The numbers are Burnished Gold then Shining Gold. The Skull is just Skull White with Bleached Bone on top, and I went back with Skull White highlights. The moon (to designate turns with the Night Fighting Rule) is the same gold layering.
- Blue movement tokens are based in Midnight blue, then Regal Blue and finished with Enchanted Blue.
- Red damage tokens are based in Mechrite Red, then Red Gore and finished with Blood Red.
- The smoke puff is based in Bleach Bone and then watery Skull White is added to give the surface a cloudy, dirty look from vehicle smoke.
- Symbols on each token are based in Boltgun Metal, then Mithril Silver, and dry brushed with Boltgun again to keep them from shining too much. The explosion lines are the same two steps of gold as above. And then I hand write the effect on in skull white. Everything is covered with 'Ard Coat to seal the colors in since these will be heavily handled by people.

