- Daemon Prince with Lash
- 3x Squads of Death Guard with 2x Meltas and a PF each w/ Rhino
- 2x Squads of Bezerkers w/ Rhino
- Lord Dante
- Carbulo in Rhino with 3 DC
- 2x 5-man ASM in Rhinos
- Sargents had PW and Melta Bombs
- 10-man Tac Squad with Las-cannon
- 3x Landspeeders with MM
- 3x Baal Preds with HB Sponsons
- All vehicles had Extra Armor
- Carbulo
- 3 Death Company (foot slogging)
- 2x Land Speeders with MM and HF
- 2x Baal Preds with HB Sponsons
- 1x Furioso Dread w/ DC and HF
- 3x 10-man ASM in Rhinos
- Sargent w/ PW and MB
- 1 Plasma Pistol
Some observations, instead of a turn by turn account... Chaos are crazy tough to beat. Damn DG just don't go down with what weapons I have. Plus they get 2x Meltas, which I believe to be the best weapon/most broken weapon around. It kills anything, infantry or vehicle with two "rule modifiers" that being AP1 which adds to the dmg table (and ignores all armor) and 2D6 for pen, plus it's an Assault Weapon so you can fire it on the move. This is infinitely better than the "ancient and lost tech" of plasma weapons that can actually back fire and don't get either vehicle bonus. I digress... The other thing was how it felt anything he used to attack negated any of my special rules. Meltas, Monstrous Creatures attacks, and Power Fists all ignore armor, which screw my DC with FNP and Carbulo who can heal a wound... just not those types of wounds... Chaos also has defensive grenades that keep me from getting attacks on the charge, which is the whole point of an assault army. Also, he kept rolling 2s on the vehicle pen table, which I would ignore with my extra armor... but these were always Melta shots, leading to weapon destroyed results, which my Speeders only have one, and my Preds rely on their AC to do any real damage...
I can live with the draws as they just mean we both had good results and bad results. He knows how to better set up an attack, but I'm good enough at reacting to them to hold him off. I can always do better, but he has a couple years of play on me, so it will be awhile before I could best him in strategy. I'm also learning the limitations of my army and what can work and what doesn't. And yes, the picture is quite ugly with my unpainted Marines and Rhinos, Necron and Tau proxies, etc, but we never get confused as to what is what, and this is still the learning phase for me in the hobby. Plus as you can see I'm painting plenty of other things like terrain and tokens, haha.
» Any constructive comments on my army lists are welcome, though I feel either were quite well set up, maybe it's just my overall strategy that needs work. Also, how do you handle taking on the Chaos craziness of mobile Death Guard and Daemon Princes stomping everything?
2 comments:
I've seen so many armies kitted out exactly like that one. Seems like your friend found that one on the internet.really unfluffy and annoying due to lash and nearly everything getting special rules at a lower cost than normal Blood Angels tactical marines.
But remember your rending attacks negate their FNP. The only thing I can tell you is next time, try to get him out of the rhine early one and pummel him with your land speeders melta and your assault cannons/heavy bolters.
I agree your list seems sound.
Thanks for the input! Yeah, Chaos just seemed like no matter how many 5s and 6s I rolled, things just didn't die with a 3+/4+ inside a Rhino. I only had the two MM from my Speeders (which easily blew up) and my Lascannon was shaken every turn because he would shoot Meltaguns into the bunker.
On a side note about the bunker, on a 5/6 it is destroyed, on a 4- the people inside are shaken and can't fire heavy weapons... that just seems like a horrible position to put troops. That means they can only shoot 12" with their basic weapons... I'll probably never go inside that thing again, unless it's to hide.
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